Welcome


Hi my name is James. I am a graduate of Full Sail University’s Computer Animation program, Daytona State College and the Defense Information School in Maryland. Between these educational experiences I've honed both a 3D and 2D skillset. I've been creating digital artwork for around 15 years. Within the last 9 yrs. I've been working as a developer in the gaming industry. I have been on development teams working on projects for Universal, Electronic Arts, Activision, THQ, Disney/Pixar, Codemasters and Majesco. My most recent game credits are Sword Coast Legends (PS4), Jaws : Ultimate Predator (3DS), Hot Wheels: Track Attack for Wii and DS, Need for Speed: Undercover, Need for Speed: Nitro (Nintendo DS), SpongeBob Boat Bash (Nintendo DS), Cars 2 (Nintendo DS). I've also worked on mobile games for the bands Train, Panic! at the Disco and Sia.

Developer Details


I currently work for NASA at Marshall Space Flight Center developing web content and web games. Unity is the tool of choice for development, coupled with Substance Painter, Adobe Photoshop and 3ds Max. I am a licensed developer for Apple's iOS, Google's Android OS, and the ID@xbox indie program. You can download or view my resume here: 2019 Resume

Current software proficiencies:

Unity
Adobe Photoshop
Adobe Illustrator
Substance Painter
Autodesk Maya
Autodesk 3ds Max
Autodesk Mudbox
Adobe After Effects
HMTL5
CSS3
Bootstrap
C#
Java
Javascript
Python


Game Credits


The game titles below are all projects in which I was an active developer for that specific project. I've held multiple roles in each studio and have contributed to these projects in various ways over the last decade. The games listed have been deployed on a variety of platforms but most of my work experience has been with handheld and mobile platforms.

Projects in my work history:

Need for Speed: Undercover (DS)
Environment and Vehicle Artist, Prop Artist

Need for Speed: Nitro (DS)
Environment and Vehicle Artist, Prop Artist

Octane Demo (Wii)
Environment Artist, Prop Artist

Spongebob: Boating Bash (DS)
Multiplayer Environment Artist

TrackMania (DS)
Additional Environment Art

Cars 2 (DS)
Character Rigging, LOD Artist

Hot Wheels: Track Attack (Wii, DS)
Environment Artist, Vehicle Artist, Prop Artist

Jaws Ultimate Predator (3DS)
Animator, Prop/Character Artist

Thoroughbred World (iOS. Facebook)
Environment Artist

Red Bull Augmented Racing Reloaded (iOS)
Environment Artist

50 Ways to Survive (iOS) (Train)
Character Artist/Animator

Skate N Crash (Android, iOS)
Character/World Artist, Animator, Programming

Cosmos Combo (Android)
2d Artwork, Programming

Panic! in Vegas (Panic! at the Disco)
3D Modeler, Texture Artist, Programming

Sword Coast Legends
Technical Artist, UI

Bob Job (Sia)
Programming, UI Setup/Tech

ROBLOX (Xbox, PS4, PC, OSX, iOS, Android)
3D Modeler, Texture Artist

HKKU iKarting (Android, iOS)
3D Modeler, Texture Artist, Programming

Vehicle Portfolio


A collection of vehicles modeled and textured for various projects, games, and freelance work. These vehicles were created in a variety of software such as Maya, 3ds Max and Blender. A few of these assets were designed around desktop specifications and others were created for mobile projects that required hand-painting of textures and low poly modeling.


Props Portfolio


A collection of scene props modeled and textured for various projects, games, and freelance work. These assets were created in both Maya and 3ds Max. Most of these assets were designed around desktop specifications and others were created for mobile projects that required hand-painting of textures and low poly modeling.


Characters Portfolio


A collection of characters modeled and textured for various internal projects, and freelance work. These assets were created in both Maya and 3ds Max. A few of these assets were designed around desktop specifications and others were created for mobile projects that required hand-painting of textures and low poly modeling. While I do not claim a speciality in character modeling I am capable of it, as well as rigging/setup and character animation.


Buildings Portfolio


A collection of buildings modeled and textured for a specific 2D tile-based game. These structures were intitially created as 3D elements in Maya and later rendered to 2D sprites for a web-based project.


2D Artwork Portfolio


A collection of 2D art created for various internal projects, and freelance work. These assets were created in both a variety of software such as Photoshop and Illustrator and others were created by hand with acrylic paint and pencils. The digital pieces were either created as vector artwork in Illustrator or as pixel-based paintings in Photoshop.


Enviroments Portfolio


A collection of environments modeled and textured for various projects, games, and freelance work. These environments were created in a variety of software such as Maya, 3ds Max and Blender. A few of these assets were designed around desktop specifications and others were created for mobile projects that required hand-painting of textures and low poly modeling.


Development Tutorials


Official YouTube Hero Image

I have been teaching Unity development on YouTube for almost 12 years having established the channel in 2007. I started by teaching modeling and texturing fundamentals in Maya, but in the years since have moved on to Unity scripting using C#. Most of the videos include Unity source project download links in video descriptions.

Feel free to click through to the main YouTube channel and take a look all of the different tutorials and videos offered there.

Official YouTube Channel